House Rules

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Crafting a Magic Item – Players are allowed to use starting cash or downtime to craft magic items as described on pp. 128-129 of the Dungeon Master’s Guide. Individual magic items to be crafted are subject to DM discretion.

Feats – A character may select a feat in lieu of ability score bumps at appropriate levels.

Hit Dice – Characters will recover all spent hit dice at the end of a long rest, rather than half the total number of hit dice.

Inspiration – You can wait until you see the outcome of your attack roll, saving throw, or ability (skill) check before opting to use your inspiration.

Short Rest – The duration of a short rest is more flexible than is stated in the Player’s Handbook. Assuming the party has a few minutes to rest after a combat encounter, they may spend hit dice and recover any resources that refresh upon completing a short rest. They may not gain the benefits of a second short rest until they have engaged in another combat encounter or another hour or two has passed, subject to DM discretion.

Spells – Darkness vs. Continual Light
The last paragraph of the darkness spell in the Player’s Handbook states:

“If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.”

Considering the fact that continual flame, the only non-cantrip spell of 2nd level or lower that produces light, costs 50 gp worth of components to cast, no. No, darkness, which has no components with any monetary value, cannot dispel it. Instead, where the areas of continual flame and darkness overlap, they cancel one another out, and the natural light conditions of that overlapping area prevail.

/stomps off, grumbling


House Rules

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