Felicity

A spry and innocent young halfling, enthusiastic about preserving life.

Description:

Felicity Sprigleaf
Female Halfling Cleric 4
Neutral Good Acolyte
Init +3; Senses *Passive Perception 13
*Languages
Common, Elven, Sylvan, Halfling

AC 16 (+3 Dex, +13 armor)
HP 31; Hit Dice 4d8 + 8
Saving Throws STR 0, DEX +4, CON +3, INT +2, WIS +6, CHA +6 (Advantage vs Fear)

Speed 25 ft.
Melee Dagger +5 (1d4+3 Piercing)
Ranged 80/320 Shortbow +5 (1d6+3 Piercing)
Combat Options Channel Divinity 1/rest (Turn Undead or Preserve Life)

Prepared Spells (6 + Domain Spells, Save DC 13)
2 (3/day) – Aid (), Calm Emotions (), Lesser Restoration (), Silence (), Spiritual Weapon ()
1 (4/day) – Bless (3 targets get +1d4 to attacks and saves), Cure Wounds (1d8+6), Detect Magic, Guiding Bolt (4d6 radiant and next attack against target has advantage), Shield of Faith (Grant 2 AC)
0 (4 at-will) – Guidance (+1d4 to an ability check), Resistance (+1d4 to a save throw), Sacred Flame (1d8 radiant damage, no benefit for cover on the save)

Regularly Prepared
2nd – Aid, Calm Emotions, Lesser Restoration, Silence, Spiritual Weapon
1st – Bane, BlessD, Cure WoundsD, Detect Magic, Guiding Bolt, Healing Word, Shield of Faith

D: Domain spell

Abilities Strength 9, Dexterity 16, Constitution 15, Intelligence 12, Wisdom 16, Charisma 16
Proficiency Bonus +2; Proficiencies Simple Weapons, Light Armor, Medium Armor
Skills Insight +5, Medicine +5, Persuasion +5, Religion +3
Special Qualities Inspiring Leader (spend 10 minutes per rest to inspire companions granting them temporary HP equal to your level + CHA mod); Healer (Healing kit to stabilize grants 1 hp, Action to use healer’s kit to restore 1d6+4 hp), Lucky (When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll), Brave (You have advantage on saving throws against being frightened), Halfling Nimbleness (You can move through the space of any creature that is of a size larger than yours), Naturally Stealthy (You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you)
Channel Divinity: Preserve Life – 5x Level HP to distribute among any creatures in 30’ (up to no more than 1/2 of their HP)
Possessions Shortbow, Dagger, Studded Leather, Holy Symbol, Prayer Book, 5x incense sticks, Vestments of Ehlonna, Common Clothes, Shortbow, Arrows x20, Backpack, Tent (2-person), Healer’s Kit, Rope (hemp) 50 feet, Waterskin, Rations 6 days, Torch x4, Soap, Candle x2, Tinderbox, Flower Seeds, Pony, bit & bridle, riding saddle, 386GP, sweet-ass necklace, cloak of protection

Bio:

Felicity

Greyhawk Origins GnomeSplosion